01 2017 campus 9 unı life newspaper of the university of freiburg www.leben.uni-freiburg.de awoooooooooooooo! “wolf tracks” game lets players hunt and howl in a pack by rimma gerenstein in the “abgezockt!” series, members of the uni’leben editorial team meet with university of freiburg research- ers to play a game. the aim is to shed light on board games from an academic perspective. or something like that. the game raising cubs, hunting, fighting - players dice their way through the fi ve phases of a canis lupus. but the cliché of the lone wolf doesn’t escape without a few scratches. the game requires all parties to cooperate, for example to hunt down a bison or a moose. and howling together is more fun, anyway. but you can’t always avoid problems in the pack; there are fi ghts to see who’s top dog. this puts social behavior to the test. the players professor gernot segelbacher, wildlife ecology and management; felix böcker, forest research institute sonja seidel, press and public relations office how to play “we are all multiple personalities,” says gernot segelbacher. each player has three wolves. a roll of the dice determines who is a leader and who a follower. felix böcker is on top - he has the parents, the alpha male and the alpha vixen. “ah, these are clearly the alpha vixen. “ah, these are clearly north american timber wolves,” says north american timber wolves,” says the expert as he looks at his cards. the expert as he looks at his cards. they show two big animals with shiny they show two big animals with shiny brownish-black coats. “at last - a game brownish-black coats. “at last - a game in which i can impress you with my in which i can impress you with my boundless knowledge,” he jokes. boundless knowledge,” he jokes. segelbacher follows with another pair segelbacher follows with another pair and becomes the beta male, the and becomes the beta male, the pack’s deputy leader. it’s not sonja pack’s deputy leader. it’s not sonja seidel’s lucky day; she has omega, the seidel’s lucky day; she has omega, the runt of the pack. the game begins with a correction. the game begins with a correction. “we don’t call them alpha and beta “we don’t call them alpha and beta males any more,” böcker explains. males any more,” böcker explains. those terms arose in the mid-20th cen- those terms arose in the mid-20th cen- tury, when researchers observed tury, when researchers observed wolves in artificial enclosures. “the animals were all tossed in together and had no way of separating. so that kind of structure formed.” nowadays researchers know more, segelbacher assures us. “we know that a pack is made up of the parents and their cubs. the parents get food and teach their young everything they need to know. a lot like we humans do.” when a cub is old enough, it is sent out into the big wide world - that can mean trotting a few thousand kilometers from germa- ny to eastern poland - to fi nd its own territory and a mate. a wolf may live diversity on fi lm capturing diversity in seven min- utes – a new fi lm goes with members of the university of freiburg as they travel to work. they have roots in armenia, korea, romania, argentina, indonesia, and germany. they drive, cycle - or simply walk. they teach, work in the administration, or are writ- ing a doctoral thesis, and as they go, they tell us how they see the univer- sity, the city, and the country. the fi lm at a roll of the dice - felix böcker (left) draws the alpha wolf card, gernot segelbacher is the runner-up with the beta wolves – but the two experts say these terms are not in line with the current state of research. photo: thomas kunz fi ve to six years alone and waiting for the right wolf to come along. pretty much the way humans do. menu - a white-tailed deer which will cost the pack 24 points, and a caribou for a full 40 points. “the wolves wouldn’t attack the strongest male; they’d look for a weaker animal which the next step is - looking for food. can’t defend itself so well,” is segel- a wolf can catch small prey, such as rabbits and voles, by itself. for bigger bacher’s comment. the pack plays it rabbits and voles, by itself. for bigger bacher’s comment. the pack plays it players can make decisions about the players can make decisions about the phases of a wolf’s life by playing their phases of a wolf’s life by playing their action chips and strength tokens. action chips and strength tokens. photo: ma x orlich photo: ma x orlich game, like caribou or elk, wolves need to work together. seidel goes hunting. a lemming bites the dust. “for a wolf that’s barely an entrée, a snack at most,” says segelbacher. great. now everyone’s tummy is rumbling. make way for the hunting pack! the players lay down their action chips, face down. they determine how active the animals will be during the hunt. böcker is thinking “my alpha vixen needs enough strength to raise her cubs. the whole group benefi ts from that. so i won’t exhaust myself hunting.” on the safe. “the small deer is enough.” the animal is brought down. the card says it yields nine servings. the wolves eat according to their pecking order. alpha starts fi rst, then it’s beta’s turn, and omega is unlucky again - he goes hungry and looses points on strength. that job done, it’s time for the next phase... awooooooooo! that gives you recognition points. howling is more than just team building, the two re- searchers explain. for instance, if a wolf loses track of its family while hunt- ing, it can fi nd them again using this was made for the 2016 day of diver- sity. the event, which is held every year by the gender and diversity offi ce, shines a light on the issue of origins. nadine zacharias, a univer- sity of freiburg alumna, produced the fi lm with her company “moving ideas – filme für forschung und kultur.” www.pr.uni-freiburg.de/go/fi lm-vielfalt neue produkte im sor timent produkte fi nden sie im online-shop: www.shop.uni-freiburg.de und in den buchhandlungen rombach und walthari acoustic signal. wolves also use the howl to tell neighboring packs - “we’re here, there are a lot of us, stay away!” the next phase includes hierarchical battles - a chance to move up the pecking order. the experts have some pecking order. the experts have some correction here too. “of course wolves correction here too. “of course wolves fi ght among themselves, but not within fi ght among themselves, but not within their own families. that is very rare.” their own families. that is very rare.” the players draw battle cards with the players draw battle cards with the numbers one to ten, which they use against one another. a higher number beats a lower one. all this baring of teeth, growling, and snap- ping shifts the ranking. segelbach- ping shifts the ranking. segelbach- er’s beta wolves put their tails be- er’s beta wolves put their tails be- tween their legs, while seidel’s runts tween their legs, while seidel’s runts move up. böcker’s alpha wolves re- move up. böcker’s alpha wolves re- main unchallenged but lose vitality main unchallenged but lose vitality points. however, nature compensates points. however, nature compensates for the losses. after more than an hour, for the losses. after more than an hour, three cubs strengthen the pack. but the three cubs strengthen the pack. but the end of the game is nowhere in sight. the analysis the game would be helpful in giving players an insight into the world of wolves - however it is not up to date, the two wildlife ecologists agree (regarding hierarchy battles and alpha males). “you could certainly use it to make stu- dents find out where the differences from the current research are,” says böcker. “for instance, they could think about setting up the different phases so that they were more like the real life cycle of a wolf,” segelbacher suggests. segelbacher and böcker would fi nd it interesting to add the aspect of wild- life management to the game. “it would be fascinating if the players had to solve problems - for example, if the wolves started killing sheep.” it would also be possible to include the relation- ship with farmers and hunters in the game, says segelbacher. “we work according to the motto ‘we don’t man- age animals but people.’ it would be possible to integrate research fi ndings - such as the question of when it’s worth putting up fences, or when the state should compensate farmers for stock killed by wolves.” the game’s overall focus is on north american animal life, böcker says. “not until the last decade was the infl u- ence of research there on the central european image of the wolf pushed aside by our own experience.” the sci- entifi c community here has caught up, and there would be plenty of material for a game to suit the european experi- ence. “but the principle is very much in line with the matter close to our hearts, which is to tell the public about wolves in a neutral and factual way, and to dispel their fears.” the big bad wolf only exists in fairytales. „wolfsspuren“, spieltrieb www.spiele-entwickler-spieltrieb.de foundation launches fi rst funding round doctoral candidates and postdocs at the university of freiburg can now apply for scholarships from the grünewald-zuberbier foundation. it sponsors extended research and study stays at a university or academic insti- tution abroad. it is the first dividend paid out by the foundation, which was founded and is administered by the university of freiburg. members of the medical faculty and the faculty of biology may apply via their deans’ offi ces. in order to support the univer- sity’s internationalization, the foun- dation is making available a sum of 21,000 euros in 2017. the foundation’s capital is drawn from the estate of professors karl gerhard grünewald, who died in 2013, and his wife erika grünewald, née zuberbier.